( c"est écrit dans le post de bis forums que tu as mis)
si ce que tu veux c'est virer les munitions et les remettre par déclencheur ou vice versa :
tu utilise les commandes addmagazine et removemagazine exemple Momo removemagazine "100Rnd_127x99_M2" ;
pour cette metode laborieuse il te faut les class names des chargeurs de tes vehicules : ( le premier liens pour avoir le classnames du vehicules et l'autre pour les magazines)
http://www.clan-ado.fr/wiki/doku.php?id=edition2:tuto5
http://community.bistudio.com/wiki/ArmA ... ic_Weapons
missions demo : tu ouvre l'editeur et tu place un type tu sauvegarde sous le nom de momo ,tu quites arma tu vas dans ton dossier missions tu cherche le dossier momo , tu edites le mission.sqm avec notepad ou autres,tu efface tout et tu remplace par ceci et tu sauvegarde et puis tu charge la mission dans l'editeur
Code : Tout sélectionner
version=11;
class Mission
{
addOns[]=
{
"cacharacters2",
"CAWheeled",
"utes"
};
addOnsAuto[]=
{
"CAWheeled",
"cacharacters2",
"utes"
};
randomSeed=14916894;
class Intel
{
resistanceEast=1;
startWeather=0.39999998;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
class Groups
{
items=11;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={3392.8738,19,3597.3625};
azimut=87.136406;
id=0;
side="WEST";
vehicle="HMMWV_M2";
player="PLAY CDG";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
text="va";
};
};
class Waypoints
{
items=6;
class Item0
{
position[]={3521.4905,19,3597.0862};
combatMode="GREEN";
speed="NORMAL";
combat="CARELESS";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4079.2683,19,3594.531};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4081.5459,19,3624.7224};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={3675.3159,19,3623.0146};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={3397.3108,19,3621.3318};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={3371.0452,19,3616.7793};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item1
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={3719.8826,18.936579,3556.3416};
azimut=2.8644888;
id=1;
side="WEST";
vehicle="USMC_Soldier";
player="PLAYER COMMANDER";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item2
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3770.437,19,3634.3359};
azimut=-179.39717;
id=2;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item3
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3605.7358,18.90288,3569.7109};
azimut=363.25381;
id=3;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item4
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3811.8345,18.943892,3574.3896};
azimut=365.13367;
id=4;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item5
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4067.3691,19,3646.0706};
azimut=48.250301;
id=6;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item6
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4041.9937,19,3571.9797};
azimut=48.250301;
id=5;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item7
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4019.2256,18.961035,3643.8962};
azimut=48.250301;
id=7;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item8
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3402.8062,19,3635.1196};
azimut=48.250301;
id=8;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item9
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3387.7471,18.901344,3569.8645};
azimut=48.250301;
id=9;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
class Item10
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3626.179,19,3637.6292};
azimut=48.250301;
id=10;
side="EAST";
vehicle="RU_Soldier";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
ammo=0;
};
};
};
};
class Sensors
{
items=4;
class Item0
{
position[]={3488.3171,19,3601.0483};
b=500;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
expActiv="va addmagazine ""100Rnd_127x99_M2"" ; va addmagazine ""100Rnd_127x99_M2""; ";
class Effects
{
};
};
class Item1
{
position[]={3700.7925,19,3608.731};
b=500;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
expActiv="va removemagazine ""100Rnd_127x99_M2"" ; va removemagazine ""100Rnd_127x99_M2"" ; ";
class Effects
{
};
};
class Item2
{
position[]={3858.1162,19,3608.5828};
b=500;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
expActiv="va removemagazine ""100Rnd_127x99_M2"" ; va removemagazine ""100Rnd_127x99_M2"" ; ";
class Effects
{
};
};
class Item3
{
position[]={4100.9097,19,3606.541};
b=500;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
expActiv="va addmagazine ""100Rnd_127x99_M2"" ; va addmagazine ""100Rnd_127x99_M2""; ";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=12792094;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroWin
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=8556359;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};
class OutroLoose
{
addOns[]=
{
"utes"
};
addOnsAuto[]=
{
"utes"
};
randomSeed=11432873;
class Intel
{
startWeather=0.40000001;
forecastWeather=0.25;
year=2008;
month=10;
day=11;
hour=14;
minute=20;
};
};